Bi-Weekly Journal 04Hi! First of, Sorry that the biweekly is lagging behind a week. I still have plenty of subjects to pick from, but too little time to sit down and write a coherent text out of it, so I will be trying to aim for shorter writings from now on. Because most of the time it's better to do something small and get it done than it is to do something big that never gets close to done. And this doesn't just apply to bi-weekly journals of course, but to a lot of things. The ability to break things down into manageable chunks is important in order to get the most amount of focus on to a single task, wether it's a design, a drawing or a journal entry. So here's just a couple of small thoughts that I have had, and even told others, in the last few weeks.
Even one quick sketch is better than nothing if you have limited time. They will build up over time
BalanceTo get back to the rpg analogy from my very first entry, there needs to be a good balance in what you do. It's important to cultivate your own inspiration and motivation, and drawing/working all the time will most likely just make you forget why you found it fun in the first place. When I was in design school, we were encouraged to not have any free time. Everything became a matter of either doing work, or wasting time you could use to work. I think this was not the intention really on the part of the school, but when you have a body of students that are extremely motivated and hard working and the teachers tell them to sleep less and work more... the students will actually take the teachers word for it, even if it was meant to be more like a small kick in the butt. More work hours a day really doesn't help your learning much if more work hours also means that you start to impact your effectivity.
The art of Dedicated BreaksThe danger with the idea that you can't work all the time is procrastination, when you start to justify just being lazy with 'it's important to take breaks'. I think the key thing in order to identify wether you're procrastinating is to check if you are taking a dedicated break or not. A dedicated break pretty much is this: 'Ok, I have been working all day, so now for two hours before I go to sleep I'm just going to play this game', and when you play you enjoy it fully. If you feel any anxiety or guilt while taking your break you are, in my own experience, either procrastinating or on your way to become a workaholic. In either case I think the solution is to learn to take dedicated breaks. The best thing with dedicated breaks is that they go hand in hand with dedicated work!
How to make use of little timeOne question I have seen a lot of lately, and which I myself had to deal with last year (and once again now) is what is the best way to improve if you only have 1-2 hrs free time to draw every day. The answer I think is to plan ahead and make sure that you always have something that is ready to be worked on. The main challenge is to overcome the second-guessing and overthinking that comes with the concept of "if I only have one hour I better use it the best possible way I can' which probably will lead to you never really even getting started. While it's true that effective use of the time would be best, it's probably better to just make sure to use it first. Things like writing simple schedules and creating study sheets and collecting reference really can take you a long way towards effective use of that time. When you get to a point where the only thing you need to do in order to get going is to pick up a pen and begin you have essentially broken down that first barrier.
Sorry again for the delay and the rather short entry. I need shorther topics/questions to discuss in the next few coming entries because of time constraints, so feel free to suggest in the comments. Take care!