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Bi-Weekly Journal 04
Motivation

Hi! First of, Sorry that the biweekly is lagging behind a week. I still have plenty of subjects to pick from, but too little time to sit down and write a coherent text out of it, so I will be trying to aim for shorter writings from now on. Because most of the time it's better to do something small and get it done than it is to do something big that never gets close to done. And this doesn't just apply to bi-weekly journals of course, but to a lot of things. The ability to break things down into manageable chunks is important in order to get the most amount of focus on to a single task, wether it's a design, a drawing or a journal entry. So here's just a couple of small thoughts that I have had, and even told others, in the last few weeks.

Sketchbook - Colour and Light(Lion) by Rubisko
Even one quick sketch is better than nothing if you have limited time. They will build up over time

Balance

To get back to the rpg analogy from my very first entry, there needs to be a good balance in what you do. It's important to cultivate your own inspiration and motivation, and drawing/working all the time will most likely just make you forget why you found it fun in the first place. When I was in design school, we were encouraged to not have any free time. Everything became a matter of either doing work, or wasting time you could use to work. I think this was not the intention really on the part of the school, but when you have a body of students that are extremely motivated and hard working and the teachers tell them to sleep less and work more... the students will actually take the teachers word for it, even if it was meant to be more like a small kick in the butt. More work hours a day really doesn't help your learning much if more work hours also means that you start to impact your effectivity.

The art of Dedicated Breaks

The danger with the idea that you can't work all the time is procrastination, when you start to justify just being lazy with 'it's important to take breaks'. I think the key thing in order to identify wether you're procrastinating is to check if you are taking a dedicated break or not. A dedicated break pretty much is this: 'Ok, I have been working all day, so now for two hours before I go to sleep I'm just going to play this game', and when you play you enjoy it fully. If you feel any anxiety or guilt while taking your break you are, in my own experience, either procrastinating or on your way to become a workaholic. In either case I think the solution is to learn to take dedicated breaks. The best thing with dedicated breaks is that they go hand in hand with dedicated work!

How to make use of little time

One question I have seen a lot of lately, and which I myself had to deal with last year (and once again now) is what is the best way to improve if you only have 1-2 hrs free time to draw every day. The answer I think is to plan ahead and make sure that you always have something that is ready to be worked on. The main challenge is to overcome the second-guessing and overthinking that comes with the concept of "if I only have one hour I better use it the best possible way I can' which probably will lead to you never really even getting started. While it's true that effective use of the time would be best, it's probably better to just make sure to use it first. Things like writing simple schedules and creating study sheets and collecting reference really can take you a long way towards effective use of that time. When you get to a point where the only thing you need to do in order to get going is to pick up a pen and begin you have essentially broken down that first barrier.

Sorry again for the delay and the rather short entry. I need shorther topics/questions to discuss in the next few coming entries because of time constraints, so feel free to suggest in the comments. Take care!
Sketchbook - Colour and Light(Lion) by Rubisko
Sketchbook - Colour and Light(Lion)
Drew this lion to first test out well, a way of drawing. It didn't quite feel like it was working out, so I left it a bit rough in place, but it kind of just adds to the charm I guess
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Sketchbook - Colour and Light (Gelada) by Rubisko
Sketchbook - Colour and Light (Gelada)
Trying to learn more about colour and get comfortable with brushstrokes. The gelada is one of my favourite animals, I love the patterns and hue shifts in their coats. Hope to go see them at one point.

Sorry for a lack of updates lately, I have been busy with freelance+moving to a new city. The Pending Bi-Weekly is in the works too, but it will be delayed a few days, sorry about that
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Bi-Weekly Journal 03
Miscellaneous

Hi! So for this week, I don't actually have time to write extensively. Luckily, I had a back-up plan for a situation like this. Now, a caconym means something like 'bad name' or 'incorrect name', mainly related to science. It's common in science, where words are meant to be descriptive. Another, perhaps better way to put it is "I don't think that word means what you think that it means, maybe you should look it up?". However, we are surrounded by words and expressions that can cause confusion in the spheres of art and design too. You may or may not agree with my short list, but it should be fun to write anyway. Here we go:

Study - I covered this in my previous entry, but what really bugs me is the expression 'a study'. I think it would be simpler to jut say 'study this' or 'study that'. This might be because English aren't my native language, but this expression initially messed up my idea of how to study art.

Visual Library - visual library actually refers to an understanding of the visual world and our visual perception (this is a crude simplification, it's an interesting subject). However, because of the expression itself; it's very easy to get confused about what this really refers to. It's very common to think that we somehow store visual memories and experience in a part of our brain that we can access like a reference library when we draw. This is not representative for what little we know of how our brains and memories work. Visual Library is a really catchy term, but in my books it's a really strong candidate for a caconym.

Sketch - This is something that maybe just is me personally, but to me a sketch means some kind of visual that helps in the creation of some final product. By this definition, even the most detailed illustration is a sketch if it's supposed to be turned into a 3d model for a cinematic scene. If you don't think this qualifies as a caconym, wait until a client asks for a 'sketch' and you have to try to figure out how rough or refined of a sketch hey are asking for. The word just has very different definitions for everyone. Personally, I like mine because as long as it's suited to the production needs, it should suffice.

The Industry - Really, which one? Everyone wants to break in to 'the industry' but it's not actually a thing. I mean sure, the term 'breaking in to the industry' pretty much means to get your first major break towards becoming recognised as a professional artist. But still, there are a diverse amount of different industries, each with needs for different artistic skills and personalities. Once upon a time, I just wanted 'to break into the industry' as well, but it just made me very unhappy. Nowadays I just do the stuff that I personally like and find interesting, following some advice I once got "Do what you like until you get so good that someone will pay you to do it".

Fundamentals - Ok, fundamentals really isn't a caconym, but it get's misunderstood by many (including younger me). There's a big difference between 'fundamentals' and 'basics'. The fundamentals are the principles that apply to everything in visual art (drawing, painting, sculpting, photography, design and cinematography and so on). Basics are more like; reasonable starting points when you learn something. For example, when you begin to study perspective, it's reasonable to stick to cubes. Really good people still study perspective and other fundamentals, but they have moved beyond the basic stages. When I started out, everything I saw the pro's and godly artists do looked like special tricks and advanced techniques. Now I know that they aren't really, they are just studying and applying fundamentals at a more advanced level! And the only way to get to the advanced understanding is to start at the basic levels. So if you like me, are confusing fundamentals with basics; don't feel bad thinking you are still not understanding fundamentals. You will spend the rest of your artistic career studying fundamentals anyway!

Concept Artist - This is probably the most muddy term. I don't even actually know what it means. Well, I have my own interpretation, but so does everyone else. I think if you want to become a concept artist, put the label aside and focus on what it is you want to do. My experience is that people seem to shy away from the term, instead calling themselves 'designer' visual storytellers' or 'visual developers'. In the end, all art that is used to conceptualise something is concept art, but the focus of the people behind it can be very different. Again, focus on the part of it where you find the most enjoyment and think you could add the most value.

Ok, I can't think of anything else right now. Feel free to discuss/comment with confusing terms of your own. See you in two weeks, and remember, words mean something!
Spirit Project - another teaser by Rubisko
Spirit Project - another teaser
For questions regarding Freelance please send me an email at jensbeng@gmail.com
___________________________________________________________________
The world for my Spirit Project is taking form - and color!

I'm currently thinking about potentially create a patreon campaing for the development, but are still at least a month away from that point. But until then, uploads of new content will be slower
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Bi-Weekly Journal 04
Motivation

Hi! First of, Sorry that the biweekly is lagging behind a week. I still have plenty of subjects to pick from, but too little time to sit down and write a coherent text out of it, so I will be trying to aim for shorter writings from now on. Because most of the time it's better to do something small and get it done than it is to do something big that never gets close to done. And this doesn't just apply to bi-weekly journals of course, but to a lot of things. The ability to break things down into manageable chunks is important in order to get the most amount of focus on to a single task, wether it's a design, a drawing or a journal entry. So here's just a couple of small thoughts that I have had, and even told others, in the last few weeks.

Sketchbook - Colour and Light(Lion) by Rubisko
Even one quick sketch is better than nothing if you have limited time. They will build up over time

Balance

To get back to the rpg analogy from my very first entry, there needs to be a good balance in what you do. It's important to cultivate your own inspiration and motivation, and drawing/working all the time will most likely just make you forget why you found it fun in the first place. When I was in design school, we were encouraged to not have any free time. Everything became a matter of either doing work, or wasting time you could use to work. I think this was not the intention really on the part of the school, but when you have a body of students that are extremely motivated and hard working and the teachers tell them to sleep less and work more... the students will actually take the teachers word for it, even if it was meant to be more like a small kick in the butt. More work hours a day really doesn't help your learning much if more work hours also means that you start to impact your effectivity.

The art of Dedicated Breaks

The danger with the idea that you can't work all the time is procrastination, when you start to justify just being lazy with 'it's important to take breaks'. I think the key thing in order to identify wether you're procrastinating is to check if you are taking a dedicated break or not. A dedicated break pretty much is this: 'Ok, I have been working all day, so now for two hours before I go to sleep I'm just going to play this game', and when you play you enjoy it fully. If you feel any anxiety or guilt while taking your break you are, in my own experience, either procrastinating or on your way to become a workaholic. In either case I think the solution is to learn to take dedicated breaks. The best thing with dedicated breaks is that they go hand in hand with dedicated work!

How to make use of little time

One question I have seen a lot of lately, and which I myself had to deal with last year (and once again now) is what is the best way to improve if you only have 1-2 hrs free time to draw every day. The answer I think is to plan ahead and make sure that you always have something that is ready to be worked on. The main challenge is to overcome the second-guessing and overthinking that comes with the concept of "if I only have one hour I better use it the best possible way I can' which probably will lead to you never really even getting started. While it's true that effective use of the time would be best, it's probably better to just make sure to use it first. Things like writing simple schedules and creating study sheets and collecting reference really can take you a long way towards effective use of that time. When you get to a point where the only thing you need to do in order to get going is to pick up a pen and begin you have essentially broken down that first barrier.

Sorry again for the delay and the rather short entry. I need shorther topics/questions to discuss in the next few coming entries because of time constraints, so feel free to suggest in the comments. Take care!

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Rubisko's Profile Picture
Rubisko
Jens Bengtsson
Artist
Sweden
Concept Artist, born and currently living in Sweden, graduated from FZD School of Design February 2014.

With a previous background in engineering, I enjoy mechanical design problems, but organic things also have a special place in my heart since I grew up on a farm.

I'm available for freelance, either send a note or a mail to jensbeng@gmail.com
Interests

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:icongoredguar:
GoredGuar Featured By Owner Jun 11, 2015  Hobbyist Digital Artist
Woah, your art and concepts are fantastic! Loved looking through your gallery and I'm excited to see more :D
Reply
:iconrubisko:
Rubisko Featured By Owner Jun 13, 2015
Thank you very much!
Reply
:iconk-wuet:
K-wuet Featured By Owner Apr 19, 2015
Your character/creatures designs are just fabulous. They really intrigue me and make me curious about the world they're evolving in. Great job!
Reply
:iconrubisko:
Rubisko Featured By Owner Apr 21, 2015
Thank you!
Reply
:iconk-wuet:
K-wuet Featured By Owner Apr 24, 2015
you're welcome!
Reply
:iconpearofdiscord:
PearOfDiscord Featured By Owner Mar 11, 2015
Your character designs are quite frankly genius.  Added to my devWatch!
Reply
:iconrubisko:
Rubisko Featured By Owner Mar 21, 2015
Wow, thank you!
Reply
:iconpearofdiscord:
PearOfDiscord Featured By Owner Mar 21, 2015
Very welcome.
Reply
:iconkittty-catt:
Kittty-Catt Featured By Owner Feb 1, 2015
:party: :cake:
Reply
:iconrubisko:
Rubisko Featured By Owner Feb 2, 2015
Thanks~
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